This is Sir Ouchy’s proudest invention. It comes entirely from his own devious mind and it’s not something you can purchase from anyone but us.
It is a heap of coins, think “poker chips”, which are split into three main categories.
- Number coins: 0 – 12, 20, 50 and a “?”. The “?” is meant for the Oucher to pick the number they want. The number coins have a white section to the ouchy logo.
- Implement/activity coins: These might be an implement, such as a flogger, paddle or clamps, or an activity such as using a vibe, or even more sexual endeavors. With these coins the reverse side is all red.
- Chance coins: Flip a coin to determine if their punishment is increased or decreased. Are they allowed to wear underwear that day, or clothes at a party. That kind of thing. These coins have a green and a red side.
There are 48 coins in total.
The set also includes a special gift, that is very strictly for the Oucher’s eyes only. Are you and Oucher and have been gifted a box of these but didn’t receive a little black envelope with them? If so, you need to have some serious words with your ouchee and find out what happened it!
The rules of the game? Well, we’ll leave that to you, or more specifically the Oucher. However, let us offer a few suggestions on how we see the game might be used.
Start by placing the coins, just the ones you want to use, face down on the table. If you’re lucky maybe that “table” is a spare ouchee you have lying around the dungeon. Maybe you’ll use all the numbers, or maybe remove the lower ones for more intense fun. The same with the implements and activities, remove the ones you don’t have, or don’t want.
- Your ouchee has to turn over a coin to determine how many strokes then get and another to determine what with.
- You’ve decided they need to wear one of our ouchy offerings, clamps, or anything else you may have. Have them flip a coin to see how minutes, or hours, that will continue for.
- How many people must your ouchee be spanked by?
You can add further to any of this by then using one of the chance coins.
- Oh no, they’ve picked too high a number of cane strokes! Do they dare flip the “+6” or “-6” coin, or even the “x2” or “½” one?
- Maybe the same coins could be used to gamble with how long something lasts.
- Stop after every 6 strikes of the paddle and flip the “Go/Stop” coin, to see if they receive another 6.
- And maybe our favourite … have any decision determined by a simple flip of “Heads/Tails.
The possibilities are endless and only limited by your devious imagination.
unfortunately, as they use four colors, this game is not cheap for us to make. We have tried to keep the price as low as possible though.































